When we first heard about Apple's revolutionary AR/VR headset, we were skeptical of its impact on computer-aided design. However, as we built our prototype, it became clear that immersive technology coupled with powerful hardware could deliver significant value—not necessarily for end consumers, as Apple initially positioned it, but for enterprises. In this talk, we'll share the challenges and breakthroughs of adapting Shapr3D for the Apple Vision Pro. From overcoming technical hurdles to discovering new use cases, join us as we explore how this new platform changes our product and the way companies will design the objects surrounding us.
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